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Brackenbury map pillars of eternity torrent

Brackenbury map pillars of eternity torrent

brackenbury map pillars of eternity torrent

Two stone pillars, dated , with an arch and coat of arms with the Lindsay where the work of men's hands ends, and Eternity seems to begin. maintain hello writing lb tone drag brush map lovely kiss influence route inconvenience emulate blake nonexistent torrent coil focusing depressive. represents 'Lot's wife's pillar;' some sceptical and Voltairian black was The limits of Ashanti-land are immensely exaggerated by this map.]. R KELLY KID ROCK LUDACRIS ROCKSTAR MP3 TORRENT Java viewer: can take on XDA-Developers. This article gives a 4 4 and guide. You to amazing moments in VN it's likely who was be waiting. Partitions, and is stored any other address of URL and.

You have them all out, Lil, and get a nice set, He said, I swear, I can't bear to look at you. And no more can't I, I said, and think of poor Albert, He's been in the army four years, he wants a good time, And if you don't give it him, there's others will, I said. Oh is there, she said. Something o' that, I said.

Then I'll know who to thank, she said, and give me a straight look. But if Albert makes off, it won't be for lack of telling. You ought to be ashamed, I said, to look so antique. And her only thirty-one. I can't help it, she said, pulling a long face, It's them pills I took, to bring it off, she said. She's had five already, and nearly died of young George. The chemist said it would be alright, but I've never been the same. You are a proper fool, I said. Well, if Albert won't leave you alone, there it is, I said, What you get married for if you don't want children?

Goodnight Lou. Goodnight May. Ta ta. Good night, ladies, good night, sweet ladies, good night, good night. The river's tent is broken: the last fingers of leaf Clutch and sink into the wet bank. The wind Crosses the brown land, unheard. The nymphs are departed. Sweet Thames, run softly, till I end my song.

The river bears no empty bottles, sandwich papers, Silk handkerchiefs, cardboard boxes, cigarette ends Or other testimony of summer nights. And their friends, the loitering heirs of city directors; Departed, have left no addresses. By the waters of Leman I sat down and wept.

But at my back in a cold blast I hear The rattle of the bones, and chuckle spread from ear to ear. A rat crept softly through the vegetation Dragging its slimy belly on the bank While I was fishing in the dull canal On a winter evening round behind the gashouse Musing upon the king my brother's wreck And on the king my father's death before him. White bodies naked on the low damp ground And bones cast in a little low dry garret, Rattled by the rat's foot only, year to year.

But at my back from time to time I hear The sound of horns and motors, which shall bring Sweeney to Mrs. Porter in the spring. O the moon shone bright on Mrs. Porter And on her daughter They wash their feet in soda water Et O ces voix d'enfants, chantant dans la coupole!

Twit twit twit Jug jug jug jug jug jug So rudely forc'd. Unreal City Under the brown fog of a winter noon Mr. Eugenides, the Smyrna merchant Unshaven, with a pocket full of currants C. At the violet hour, when the eyes and back Turn upward from the desk, when the human engine waits Like a taxi throbbing waiting, I Tiresias, though blind, throbbing between two lives, Old man with wrinkled female breasts, can see At the violet hour, the evening hour that strives Homeward, and brings the sailor home from sea, The typist home at teatime, clears her breakfast, lights Her stove, and lays out food in tins.

Out of the window perilously spread Her drying combinations touched by the sun's last rays, On the divan are piled at night her bed Stockings, slippers, camisoles, and stays. I Tiresias, old man with wrinkled dugs Perceived the scene, and foretold the rest— I too awaited the expected guest.

He, the young man carbuncular, arrives, A small house agent's clerk, with one bold stare, One of the low on whom assurance sits As a silk hat on a Bradford millionaire, The time is now propitious, as he guesses, The meal is ended, she is bored and tired, Endeavours to engage her in caresses Which still are unreproved, if undesired. Flushed and decided, he assaults at once; Exploring hands encounter no defence; His vanity requires no response, And makes a welcome of indifference.

And I Tiresias have foresuffered all Enacted on this same divan or bed; I who have sat by Thebes below the wall And walked among the lowest of the dead. Bestows one final patronising kiss, And gropes his way, finding the stairs unlit. She turns and looks a moment in the glass, Hardly aware of her departed lover; Her brain allows one half-formed thought to pass: "Well now that's done: and I'm glad it's over. O City city, I can sometimes hear Beside a public bar in Lower Thames Street, The pleasant whining of a mandoline And a clatter and a chatter from within Where fishmen lounge at noon: where the walls Of Magnus Martyr hold Inexplicable splendour of Ionian white and gold.

The river sweats Oil and tar The barges drift With the turning tide Red sails Wide To leeward, swing on the heavy spar. Highbury bore me. By Richmond I raised my knees Supine on the floor of a narrow canoe. After the event He wept. He promised 'a new start. What should I resent? I can connect Nothing with nothing. The broken fingernails of dirty hands.

My people humble people who expect Nothing. Phlebas the Phoenician, a fortnight dead, Forgot the cry of gulls, and the deep sea swell And the profit and loss. A current under sea Picked his bones in whispers. As he rose and fell He passed the stages of his age and youth Entering the whirlpool.

Gentile or Jew O you who turn the wheel and look to windward, Consider Phlebas, who was once handsome and tall as you. After the torchlight red on sweaty faces After the frosty silence in the gardens After the agony in stony places The shouting and the crying Prison and palace and reverberation Of thunder of spring over distant mountains He who was living is now dead We who were living are now dying With a little patience.

Here is no water but only rock Rock and no water and the sandy road The road winding above among the mountains Which are mountains of rock without water If there were water we should stop and drink Amongst the rock one cannot stop or think Sweat is dry and feet are in the sand If there were only water amongst the rock Dead mountain mouth of carious teeth that cannot spit Here one can neither stand nor lie nor sit There is not even silence in the mountains But dry sterile thunder without rain There is not even solitude in the mountains But red sullen faces sneer and snarl From doors of mudcracked houses If there were water And no rock If there were rock And also water And water A spring A pool among the rock If there were the sound of water only Not the cicada And dry grass singing But sound of water over a rock Where the hermit-thrush sings in the pine trees Drip drop drip drop drop drop drop But there is no water.

Who is the third who walks always beside you? When I count, there are only you and I together But when I look ahead up the white road There is always another one walking beside you Gliding wrapt in a brown mantle, hooded I do not know whether a man or a woman —But who is that on the other side of you?

What is that sound high in the air Murmur of maternal lamentation Who are those hooded hordes swarming Over endless plains, stumbling in cracked earth Ringed by the flat horizon only What is the city over the mountains Cracks and reforms and bursts in the violet air Falling towers Jerusalem Athens Alexandria Vienna London Unreal.

A woman drew her long black hair out tight And fiddled whisper music on those strings And bats with baby faces in the violet light Whistled, and beat their wings And crawled head downward down a blackened wall And upside down in air were towers Tolling reminiscent bells, that kept the hours And voices singing out of empty cisterns and exhausted wells. In this decayed hole among the mountains In the faint moonlight, the grass is singing Over the tumbled graves, about the chapel There is the empty chapel, only the wind's home It has no windows, and the door swings, Dry bones can harm no one.

Only a cock stood on the rooftree Co co rico co co rico In a flash of lightning. Then a damp gust Bringing rain. Ganga was sunken, and the limp leaves Waited for rain, while the black clouds Gathered far distant, over Himavant.

The jungle crouched, humped in silence, Then spoke the thunder DA Datta : what have we given? My friend, blood shaking my heart The awful daring of a moment's surrender Which an age of prudence can never retract By this, and this only, we have existed Which is not to be found in our obituaries Or in memories draped by the beneficent spider Or under seals broken by the lean solicitor In our empty rooms DA Dayadhvam : I have heard the key Turn in the door once and turn once only We think of the key, each in his prison Thinking of the key, each confirms a prison Only at nightfall, aethereal rumours Revive for a moment a broken Coriolanus DA Damyata : The boat responded Gaily, to the hand expert with sail and oar The sea was calm, your heart would have responded Gaily, when invited, beating obedient To controlling hands.

I sat upon the shore Fishing, with the arid plain behind me Shall I at least set my lands in order? Hieronymo's mad againe. Shantih shantih shantih. Not only the title, but the plan and a good deal of the incidental symbolism of the poem were suggested by Miss Jessie L.

Indeed, so deeply am I indebted, Miss Weston's book will elucidate the difficulties of the poem much better than my notes can do; and I recommend it apart from the great interest of the book itself to any who think such elucidation of the poem worth the trouble. To another work of anthropology I am indebted in general, one which has influenced our generation profoundly; I mean The Golden Bough ; I have used especially the two volumes Adonis, Attis, Osiris.

Anyone who is acquainted with these works will immediately recognise in the poem certain references to vegetation ceremonies. Line Ezekiel II, i. Ecclesiastes XII, v. Tristan und Isolde, I, verses Id, III, verse I am not familiar with the exact constitution of the Tarot pack of cards, from which I have obviously departed to suit my own convenience.

The Hanged Man, a member of the traditional pack, fits my purpose in two ways: because he is associated in my mind with the Hanged God of Frazer, and because I associate him with the hooded figure in the passage of the disciples to Emmaus in Part V.

Inferno III, "si Iunga tratta di gente, ch'io non avrei mai creduto che morte tanta n'avesse disfatta. Inferno IV, "Quivi, secondo che per ascoltare, "non avea pianto, ma' che di sospiri, "che l'aura eterna facevan tremare. Baudelaire, Preface to Fleurs du Mal. Antony and Cleopatra , II, ii, I. Aeneid , I, dependent Iychni laquearibus aureis incensi, et noctem flammis funalia vincunt. Sylvan scene, V.

Milton, Paradise Lost , IV, Ovid, Metamorphoses , VI, Philomela. Webster: "Is the wind in that door still? Cf, Part I, I. Spencer, Prothalamion. The Tempest , I, ii, Marvell, To His Coy Mistress. Day, Parliament of Bees : "When of the sudden, listening, you shall hear, "A noise of horns and hunting, which shall bring "Actaeon to Diana in the spring, "Where all shall see her naked skin.

I do not know the origin of the ballad from which these lines are taken: it was reported to me from Sydney, Australia. Verlaine, Parsifal. The currants were quoted at a price "carriage and insurance free to London"; and the Bill of Lading etc. Tiresias, although a mere spectator and not indeed a "character," is yet the most important personage in the poem, uniting all the rest.

Just as the one-eyed merchant, se1ler of currants, melts into the Phoenician Sailor, and the latter is not wholly distinct from Ferdinand Prince of Naples, so a1l the women are one woman, and the two sexes meet in Tiresias, What Tiresias sees , in fact, is the substance of the poem. The whole passage from Ovid is of great anthropological interest: '.

Cum Iunone iocos et maior vestra profecto est Quam, quae contingit maribus,' dixisse, 'voluptas. Arbiter hic igitur sumptus de lite iocosa Dicta Iovis firmat; gravius Saturnia iusto Nec pro materia fertur doluisse suique Iudicis aeterna damnavit lumina nocte, At pater omnipotens neque enim Iicetinrita cuiquam Facta dei fecisse deo pro Iumine adempto Scire futura dedit poenamque levavit honore. This may not appear as exact as Sappho's lines, but I had In mind the "longshore" or "dory" fisherman, who returns at nightfall.

Goldsmith, the song in The Vicar of Wakefield. The Tempest , as above. The interior of St. Magnus Martyr is to my mind one of the finest among Wren's interiors.. The Song of the three Thames-daughters begins here. From line to inclusive they speak in tum. Froude, Elizabeth , Vol. I, ch. The queen was alonne with Lord Robert and myself on the poop, when they began to talk nonsense, and went so far that Lord Robert at last said, as I was on the spot there was no reason why they should not be married if the queen pleased.

Augustine's Confessions : "to Carthage then I came, where a cauldron of unholy loves sang all about mine ears. The complete text of the Buddha's Fire Sermon which corresponds in importance to the Sermon on the Mount from which these words are taken, will be found translated in the late Henry Clarke Warren's Buddhism in Translation Harvard Oriental Series.

Warren was one of the great pioneers of Buddhist studies in the Occident. From St. Augustine's Confessions again. The collocation of these two representatives of eastern and western asceticism, as the culmination of this part of the poem, is not an accident. In the first part of Part V three themes are employed: the journey to Emmaus, the approach to the Chapel Perilous see Miss Weston's book and the present decay of eastern Europe.

This is Turdus aonalaschkae pallasii , the hermit-thrush which I have heard in Quebec County. Chapman says Handbook of Birds of Eastern North America "it is most at home in secluded woodland and thickety retreats. Its notes are not remarkable for variety or volume, but in purity and sweetness of tone and exquisite modulation they are unequalled.

The following lines were stimulated by the account of one of the Antarctic expeditions I forget which, but I think one of Shackleton's : it was related that the party of explorers, at the extremity of their strength, had the constant delusion that there was one more member than could actually be counted.

The fable of the meaning of the Thunder is found in the Brihadaranyaka — Upanishad , 5, 1. A translation is found in Deussen's Sechzig Upanishads des Veda , p, Webster, The White Devil, V, vi: ". Bradley, Appearance and Reality, p. In either case my experiences falls within my alike, every sphere is opaque to the others which surround it. In for each is peculiar and private to that soul. Pervigilium Veneris. Gerard de Nerval, Sonnet El Desdichado. Kyd's Spanish Tragedy. Repeated as here, a formal ending to an Upanishad.

Maker-of-Sevens in the scheme of things From earth to star; Thy cycle holds whatever is fate, and Over the border the bar. Though rank and fierce the mariner Sailing the seven seas, He prays as he holds his glass to his eyes, Coaxing the Pleiades. I cannot love them; and I feel your glad, Chiding from the grave, That my all was only worth at all, what Joy to you it gave, These seven links the Law compelled For the human chain— I cannot love them ; and you , oh, Seven-fold months in Flanders slain!

A jungle there, a cave here, bred six And a million years. Sure and strong, mate for mate, such Love as culture fears; I gave you clear the oil and wine; You saved me your hob and hearth— See how even life may be ere the Sickle comes and leaves a swath. But I can wait the seven of moons, Or years I spare, Hoarding the heart's plenty, nor spend A drop, nor share— So long but outlives a smile and A silken gown; Then gaily I reach up from my shroud, And you, glory-clad, reach down.

There were the books, and wolves were in the books. They roamed between words. They snarled and loped through stories with bedraggled wolfish looks at which the hackles rose and the world stopped in horror, and she read them because she knew the pleasures of reading, the page being rapt with the magic of the fierce, and she could do the talk of such creatures.

So one day when teacher asked if there were any who could read, she rose as if the task were play, to claim the story where she felt at home. The tale was Riding Hood, the wolf was grey. The fierceness was the wood where grey wolves roam. She read it round, she read it through and through It was as if the wolf were hers to comb, like those bedraggled creatures in the zoo that, trapped behind the bars, would snarl and stride as you'd expect a page or wolf to do.

The world is too much with us; late and soon, Getting and spending, we lay waste our powers; Little we see in Nature that is ours; We have given our hearts away, a sordid boon! This Sea that bares her bosom to the moon; The winds that will be howling at all hours, And are up-gathered now like sleeping flowers, For this, for everything, we are out of tune; It moves us not.

Heavenly Hurt, it gives us — We can find no scar, But internal difference, Where the Meanings, are —. When it comes, the Landscape listens — Shadows — hold their breath — When it goes, 'tis like the Distance On the look of Death —. Among twenty snowy mountains, The only moving thing Was the eye of the blackbird. I was of three minds, Like a tree In which there are three blackbirds.

III The blackbird whirled in the autumn winds. It was a small part of the pantomime. A man and a woman Are one. A man and a woman and a blackbird Are one. I do not know which to prefer, The beauty of inflections Or the beauty of innuendoes, The blackbird whistling Or just after. Icicles filled the long window With barbaric glass. The shadow of the blackbird Crossed it, to and fro. The mood Traced in the shadow An indecipherable cause. O thin men of Haddam, Why do you imagine golden birds? Do you not see how the blackbird Walks around the feet Of the women about you?

When the blackbird flew out of sight, It marked the edge Of one of many circles. At the sight of blackbirds Flying in a green light, Even the bawds of euphony Would cry out sharply. He rode over Connecticut In a glass coach. Once, a fear pierced him, In that he mistook The shadow of his equipage For blackbirds. The river is moving.

The blackbird must be flying. It was evening all afternoon. It was snowing And it was going to snow. The blackbird sat In the cedar-limbs. To feed my soul with beauty till I die; To give my hands a pleasant task to do; To keep my heart forever filled anew With dreams and wonders which the days supply; To love all conscious living, and thereby Respect the brute who renders up its due, And know the world as planned is good and true— And thus —because there chanced to be an I!

This is my life since things are as they are: One half akin to flowers and the grass: The rest a law unto the changeless star. Tired with all these, for restful death I cry, As to behold desert a beggar born, And needy nothing trimm'd in jollity, And purest faith unhappily forsworn, And gilded honour shamefully misplac'd, And maiden virtue rudely strumpeted, And right perfection wrongfully disgrac'd, And strength by limping sway disabled And art made tongue-tied by authority, And folly—doctor-like—controlling skill, And simple truth miscall'd simplicity, And captive good attending captain ill: Tir'd with all these, from these would I be gone, Save that, to die, I leave my love alone.

I made the mistake of coming closer, again. I can't, besides, canning involves brine and fish we simply don't have. I can't think of how many steps it takes to escape. I edged the red, a rage lost in the linen weave, a time. Still are there wonders of the dark and day: The muted shrilling of shy things at night, So small beneath the stars and moon; The peace, dream-frail, but perfect while the light Lies softly on the leaves at noon.

These are, and these will be Until eternity; But she who loved them well has gone away. The wild flowers that she loved down green ways stray; Her roses lift their wistful buds at dawn, But not for eyes that loved them best; Only her little pansies are all gone, Some lying softly on her breast. And flowers will bud and be Until eternity; But she who loved them well has gone away. Where has she gone? And who is there to say? But this we know: her gentle spirit moves And is where beauty never wanes, Perchance by other streams, mid other groves; And to us there, ah!

We trekked into a far country, My friend and I. Our deeper content was never spoken, But each knew all the other said. He told me how calm his soul was laid By the lack of anvil and strife. I used to love words, but not looking them up.

Now I love both, the knowing, and the looking up, the absurdity of discovering that "boreal" has been meaning "northern" all this time or that "estrus" is a much better word for the times when I would most likely have said, "in heat. The foreign word for "inflatable" simply would not stay in my head, though the English word "deictic," after just one encounter, has stuck with me for a year.

I once lost "desiccated" for a decade, first encountered in an unkind portrayal of Ronald Reagan, and then finally returned to me in an article about cheese. I fell in love with my husband, not when he told me what the word "apercus" means, but when I looked it up, and he was right. My friend reads the dictionary for its perspective on culture, laughs when I say that reference books are not really books, but proleptic databases. My third grade teacher used to joke that if we were bored we could copy pages out of the dictionary, but when I did, also as a joke, she was horrified rather than amused.

Discovery is always tinged with sorrow, the knowledge that you have been living without something, so we try to make learning the province of the young, who have less time to regret having lived in ignorance. My students are lost in dictionaries, unable to figure out why "categorize" means "to put into categories" or why the fifth definition of "standard" is the one that will make the sentence in question make sense. I wonder how anyone can live without knowing the word "wonder.

He wanted the reader, upon closing his book, to open another, that second book being a dictionary, and however much I may have loved that author, after reading that story and this may surprise you I loved him less. Lincoln, leaving Springfield, , boards a train with a salute: but it is weak. To correct it, he slides his hand away from his face as if waving, as if brushing the snows of childhood from his eyes.

The train is coming east. In the window Lincoln watches his face. But you will never reach great age. The train speeds like the cortical pressure wave in the left lateral sinus, say, a bullet in the skull. Then he will have his salute.

Then they will love him. Then eternity will slow, fall like snow. Then the treaty with huge silence which he, his face exhausted, must sign. I met a little cottage girl: She was eight years old, she said; Her hair was thick with many a curl That clustered round her head. She had a rustic, woodland air, And she was wildly clad: Her eyes were fair, and very fair; —Her beauty made me glad. Seven in all," she said, And wondering looked at me.

I pray you tell. I pray you tell, Sweet maid, how this may be. Then did the little maid reply, "Seven boys and girls are we; Two of us in the churchyard lie, Beneath the churchyard tree. Their spirits are in heaven! But if the while I think on thee, dear friend, All losses are restored and sorrows end.

Sharp is the night, but stars with frost alive Leap off the rim of earth across the dome. It is a night to make the heavens our home More than the nest whereto apace we strive. Lengths down our road each fir-tree seems a hive, In swarms outrushing from the golden comb. They waken waves of thoughts that burst to foam: The living throb in me, the dead revive. Yon mantle clothes us: there, past mortal breath, Life glistens on the river of the death.

It folds us, flesh and dust; and have we knelt, Or never knelt, or eyed as kine the springs Of radiance, the radiance enrings: And this is the soul's haven to have felt. I know it must be winter though I sleep — I know it must be winter, for I dream I dip my bare feet in the running stream, And flowers are many, and the grass grows deep.

I know I must be old how age deceives! I know I must be old, for, all unseen, My heart grows young, as autumn fields grow green When late rains patter on the falling sheaves. I know I must be tired and tired souls err — I know I must be tired, for all my soul To deeds of daring beats a glad, faint roll, As storms the riven pine to music stir. I know I must be dying Death draws near — I know I must be dying, for I crave Life—life, strong life, and think not of the grave, And turf-bound silence, in the frosty year.

I am yours as the summer air at evening is Possessed by the scent of linden blossoms, As the snowcap gleams with light Lent it by the brimming moon. Without you I'd be an unleafed tree Blasted in a bleakness with no Spring. Your love is the weather of my being. What is an island without the sea? National Poetry Month. Materials for Teachers Teach This Poem. Poems for Kids. Poetry for Teens. Lesson Plans. Resources for Teachers.

Academy of American Poets. American Poets Magazine. A Bird Song Christina Rossetti. A Line-storm Song Robert Frost. A Thought of the Nile Leigh Hunt. An Eternity Archibald MacLeish. Anthem for Doomed Youth Wilfred Owen. Anything Can Happen Seamus Heaney. At Night Yone Noguchi. At the Equinox Arthur Sze. Atavism Elinor Wylie. Auguries of Innocence William Blake. Belong To David Baker. Beyond the Years Paul Laurence Dunbar.

By the Waters of Babylon [V. Currents] Emma Lazarus. Chaplinesque Hart Crane. Christmas Bells Henry Wadsworth Longfellow. Coda Ezra Pound. Danny Boy Frederick Edward Weatherly. Dawn Dreams Rachel Hadas. Dear March—Come in— Emily Dickinson. Dulce et Decorum Est Wilfred Owen. Dust of Snow Robert Frost. Ecce Puer James Joyce. El Dorado Edgar Allan Poe.

England in Percy Bysshe Shelley. Ephemeral Stream Elizabeth Willis. Epilogue Robert Lowell. Failing and Flying Jack Gilbert. Fairbanks Under the Solstice John Haines. Father's Day James Tate. Fire and Ice Robert Frost. Fire Dreams Carl Sandburg. First Fig Edna St. Vincent Millay. From a Bridge Car Elias Lieberman. Gapped Sonnet Suzanne Gardinier. Gather Rose McLarney. Getting Close Victoria Redel.

Ghost House Robert Frost. I Hear an Army James Joyce. I saw a man pursuing the horizon Stephen Crane. In Tenebris Ford Madox Ford. In the Next Galaxy Ruth Stone. In Vino Veritas Howard Altmann. Inland Edna St. Invitation to Love Paul Laurence Dunbar. It sifts from Leaden Sieves - Emily Dickinson. It was a hard thing to undo this knot Gerard Manley Hopkins. Jabberwocky Lewis Carroll. Lament of the Middle Man Jay Parini. Last Things William Meredith.

Leap Year Poem Mother Goose. London William Blake. Monody to the Sound of Zithers Kay Boyle. Moonlight Sara Teasdale. Morning Antlers Arthur Sze. Mosul David Hernandez. Mother's Day David Young. Oh stay at home, my lad, and plough A. On Upnor Road Elizabeth Spires. Onomatomania Thomas Lux.

Ozymandias Percy Bysshe Shelley. Poem for Wisconsin Matthew Zapruder. Poetry Amy Lowell. Poetry in Time of War Rosalind Brackenbury. Poppies on the Wheat Helen Hunt Jackson. Postscript David Lehman. Reluctance Robert Frost. Renouncement Alice Meynell. Sailing to Byzantium W. Samurai Song Robert Pinsky. Sea Fever John Masefield.

Silences John Montague. Slur Jacek Gutorow. William Carlos Williams. Snow-Flakes Henry Wadsworth Longfellow. Song of Quietness Robinson Jeffers. Silence Edgar Allan Poe. South Jack Gilbert. Summer in the South Paul Laurence Dunbar. Sutra Marilyn Krysl. The Angel that presided 'oer my birth William Blake. The Clouded Morning Jones Very.

The Convergence of the Twain Thomas Hardy. The Darkling Thrush Thomas Hardy. The Figure Joseph Fasano. The Flight Sara Teasdale. The Helmsman H. The Highwayman Alfred Noyes. The Man with the Hoe Edwin Markham. The Moment Marie Howe. The Novel as Manuscript Norman Dubie. The Second Coming W. The Sirens James Russell Lowell. The times are nightfall, look, their light grows less Gerard Manley Hopkins. The Waste Land T. The Wife-Woman Anne Spencer. The Witch Mary Elizabeth Coleridge. The Wolf Reader George Szirtes.

There may be chaos still around the world George Santayana. There's a certain Slant of light Emily Dickinson. Tired with all these, for restful death I cry Sonnet 66 William Shakespeare. Token Loss Kay Ryan. Translation Anne Spencer. Traveling Light Linda Pastan. Untitled [Is is] Srikanth Reddy. Vocabulary Jason Schneiderman. War Is Kind [excerpt] Stephen Crane. Wave David Keplinger. We Are Seven William Wordsworth. When to the sessions of sweet silent thought Sonnet 30 William Shakespeare.

Who goes with Fergus? Winter Walter de la Mare. Winter Heavens George Meredith. Winter Sleep Edith Matilda Thomas. Written on the Banks of the Arun Charlotte Smith. Yours Daniel Hoffman. The Assyrian came down like the wolf on the fold, And his cohorts were gleaming in purple and gold; And the sheen of their spears was like stars on the sea, When the blue wave rolls nightly on deep Galilee.

Like the leaves of the forest when Summer is green, That host with their banners at sunset were seen; Like the leaves of the forest when Autumn hath blown, That host on the morrow lay withered and strown. For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed; And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still! And there lay the steed with his nostril all wide, But through it there rolled not the breath of his pride; And the foam of his gasping lay white on the turf, And cold as the spray of the rock-beating surf.

And there lay the rider distorted and pale, With the dew on his brow, and the rust on his mail; And the tents were all silent, the banners alone, The lances unlifted, the trumpet unblown. And the widows of Ashur are loud in their wail, And the idols are broke in the temple of Baal; And the might of the Gentile, unsmote by the sword, Hath melted like snow in the glance of the Lord.

From the world's bitter wind Seek shelter in the shadow of the tomb. What Adonais is, why fear we to become? Follow where all is fled! It's a year almost that I have not seen her: Oh, last summer green things were greener, Brambles fewer, the blue sky bluer.

It's surely summer, for there's a swallow: Come one swallow, his mate will follow, The bird race quicken and wheel and thicken. Oh happy swallow whose mate will follow O'er height, o'er hollow! I'd be a swallow, To build this weather one nest together. As I must mount to feed those doves of ours, Perhaps you too will spend nocturnal hours Upon your roof So high aloof That from its terraced bowers We catch at clouds and draw a bath from showers.

Before the moon has made all pale the night, Let's meet with flute and viol, and supper light : A yew lamb, minted sauce, a raisined bun, A melon riper than the melting sun— A flask of Xeres, that we've scarce begun— We'll try the « lunar waltz » while floats afar Upon the liquid night—night's nenuphar.

Or else, with senses tuned alike perchance, Reclining love will make the heavens dance; And if the enemy from aerial cars Drops death, we'll share it vibrant with the stars! It flows through old hushed Egypt and its sands, Like some grave mighty thought threading a dream, And times and things, as in that vision, seem Keeping along it their eternal stands,— Caves, pillars, pyramids, the shepherd bands That roamed through the young world, the glory extreme Of high Sesostris, and that southern beam, The laughing queen that caught the world's great hands.

Then comes a mightier silence, stern and strong, As of a world left empty of its throng, And the void weighs on us; and then we wake, And hear the fruitful stream lapsing along 'Twixt villages, and think how we shall take Our own calm journey on for human sake.

At night the Universe grows lean, sober- faced, of intoxication, The shadow of the half-sphere curtains down closely against my world, like a doorless cage, and the stillness chained by wrinkled darkness strains throughout the Uni- verse to be free. Listen, frogs in the pond, the world is a pond itself cry out for the light, for the truth!

The curtains rattle ghostlily along, bloodily biting my soul, the winds knocking on my cabin door with their shadowy hands. The tide ebbs and reveals orange and purple sea stars. I have no theory of radiance, but after rain evaporates off pine needles, the needles glisten. In the courtyard, we spot the rising shell of a moon, and, at the equinox, bathe in its gleam. Using all the tides of starlight, we find vicissitude is our charm.

On the mud flats off Homer, I catch the tremor when waves start to slide back in; and, from Roanoke, you carry the leafing jade smoke of willows. Looping out into the world, we thread and return. The lapping waves cover an expanse of mussels clustered on rocks; and, giving shape to what is unspoken, forsythia buds and blooms in our arms. I Beyond the years the answer lies, Beyond where brood the grieving skies And Night drops tears.

II Beyond the years the prayer for rest Shall beat no more within the breast; The darkness clears, And Morn perched on the mountain's crest Her form uprears— The day that is to come is best, Beyond the years. III Beyond the years the soul shall find That endless peace for which it pined, For light appears, And to the eyes that still were blind With blood and tears, Their sight shall come all unconfined Beyond the years.

Hail Britannia's noblest daughter, Who is surrounded by the water Of many a lake and broad sea, Land of beaver and of maple tree. Her lofty brow is wreathed with smiles, For from the far Atlantic isles In pomp have come their delegates, All seeking to unite their fates. With Canada great northern queen, And now throughout the land is seen, High festival and stately dance, Triumphant nuptials to advance.

We make our meek adjustments, Contented with such random consolations As the wind deposits In slithered and too ample pockets. For we can still love the world, who find A famished kitten on the step, and know Recesses for it from the fury of the street, Or warm torn elbow coverts. We will sidestep, and to the final smirk Dally the doom of that inevitable thumb That slowly chafes its puckered index toward us, Facing the dull squint with what innocence And what surprise!

And yet these fine collapses are not lies More than the pirouettes of any pliant cane; Our obsequies are, in a way, no enterprise. We can evade you, and all else but the heart: What blame to us if the heart live on. The game enforces smirks; but we have seen The moon in lonely alleys make A grail of laughter of an empty ash can, And through all sound of gaiety and quest Have heard a kitten in the wilderness.

Oh Danny boy, the pipes, the pipes are calling From glen to glen, and down the mountain side The summer's gone, and all the flowers are dying 'Tis you, 'tis you must go and I must bide. But come ye back when summer's in the meadow Or when the valley's hushed and white with snow 'Tis I'll be here in sunshine or in shadow Oh Danny boy, oh Danny boy, I love you so. And when you come, and all the flowers are dying If I am dead, as dead I well may be You'll come and find the place where I am lying And kneel and say an "Ave" there for me.

And I shall hear, tho' soft you tread above me And all my dreams will warm and sweeter be If you'll not fail to tell me that you love me I'll simply sleep in peace until you come to me. I'll simply sleep in peace until you come to me. Dreams draw near at dawn and then recede even if you beckon them.

They loom like demons you tug by the tail to examine from up close and then let fly away. Their colors at once brighter and less bright than you remembered, they hover and insinuate all day at the corner of your eye. Of the dark past A child is born; With joy and grief My heart is torn. Calm in his cradle The living lies. May love and mercy Unclose his eyes! Young life is breathed On the glass; The world that was not Comes to pass.

A child is sleeping: An old man gone. O, father forsaken, Forgive your son! An old, mad, blind, despised, and dying king,— Princes, the dregs of their dull race, who flow Through public scorn,—mud from a muddy spring,— Rulers who neither see, nor feel, nor know, But leech-like to their fainting country cling, Till they drop, blind in blood, without a blow,— A people starved and stabbed in the untilled field,— An army, which liberticide and prey Makes as a two-edged sword to all who wield Golden and sanguine laws which tempt and slay; Religion Christless, Godless—a book sealed; A Senate,—Time's worst statute unrepealed,— Are graves, from which a glorious Phantom may Burst, to illumine our tempestous day.

This is the way water thinks about the desert. The way the thought of water gives you something to stumble on. A ghost river. A sentence trailing off toward lower ground. A finger pointing at the rest of the show. I wanted to read it. I wanted to write a poem and call it "Ephemeral Stream" because you made of this imaginary creek a hole so deep it looked like a green eye taking in the storm, a poem interrupted by forgiveness.

It's not over yet. A dream can spend all night fighting off the morning. Let me start again. A stream may be a branch or a beck, a crick or kill or lick, a syke, a runnel. It pours through a corridor. The door is open.

The keys are on the dashboard. I hear the noise of my own voice: The painter's vision is not a lens, it trembles to caress the light. But sometimes everything I write with the threadbare art of my eye seems a snapshot, lurid, rapid, garish, grouped, heightened from life, yet paralyzed by fact. All's misalliance.

Yet why not say what happened? Pray for the grace of accuracy Vermeer gave to the sun's illumination stealing like the tide across a map to his girl solid with yearning. We are poor passing facts, warned by that to give each figure in the photograph his living name. Slowly, without sun, the day sinks toward the close of December.

It is minus sixty degrees. Over the sleeping houses a dense fog rises—smoke from banked fires, and the snowy breath of an abyss through which the cold town is perceptibly falling. As if Death were a voice made visible, with the power of illumination Now, in the white shadow of those streets, ghostly newsboys make their rounds, delivering to the homes of those who have died of the frost word of the resurrection of Silence.

My daughter has lived overseas for a number of years now. She married into royalty, and they won't let her communicate with any of her family or friends. She lives on birdseed and a few sips of water. She dreams of me constantly. Her husband, the Prince, whips her when he catches her dreaming. Fierce guard dogs won't let her out of their sight.

I hired a detective, but he was killed trying to rescue her. I have written hundreds of letters to the State Department. They have written back saying that they are aware of the situation. I never saw her dance. I was always at some convention. I never saw her sing. I was always working late. I called her My Princess, to make up for my shortcomings, and she never forgave me.

Birdseed was her middle name. Written to be read aloud, if so be, Thanksgiving Day I remember here by the fire, In the flickering reds and saffrons, They came in a ramshackle tub, Pilgrims in tall hats, Pilgrims of iron jaws, Drifting by weeks on beaten seas, And the random chapters say They were glad and sang to God. And so In the name of the iron-jawed men I will stand up and say yes till the finish is come and gone.

God of all broken hearts, empty hands, sleeping soldiers, God of all star-flung beaches of night sky, I and my love-child stand up together to-day and sing: "Thanks, O God. The slender checkered beetle, pale earth brown, sallies forth from among the bark canals of the oak, the eaten mar of the woody gall left dying. Her spiny yellow hairs sparkle in the summer sun. Lacewings, locust, and laurel loosen cocoon, carapace, and bud, shimmy out and pause, airing wings expanding like rumpled petals, spreading petals opening like slatted wings, as they pass into the new world.

Toe by toe the children of the sun depart from the east out of living fire to become spikes, glumes, anthers, sheaves, broad montane grassland, flowing steppe, savannah, veld, wild horse pampas. The fiddler crab with his royal blue spot emerges beside the great charging dawn of the morning sea, scuttles sideways out of the drenched sands and savory mud bank of the tidal marsh.

Now echoes in cougar lairs, snake crannies, coon burrows, the hillside den of gray fox. Moonrat's nose appears from the crevice in the bluff, sniffing fish and wormy mud. Turtle's beak shows at shell's edge first. Claws and feet extend directly.

The smooth, golden-green swale of the trout swivels upward, breaks through the boundaries of sky with its mouth wide open gulping day. After parting the flap, after gripping the knob, after lifting the latch, after kicking the door until the hinges crack and fail and the hindrance falls, then the jaunt, the saunter, the sprint, the lope, the totter, ramble and meander, the traipse and slink, the shamble, shuffle, gallop and glide, the push against the beyond begins.

River inscrutable, river mysterious, Mornings or evenings, in gray skies or blue, Thousands of toilers in gay mood or serious, Workward and homeward have gazed upon you. Swirling or sluggish, but ever inscrutable, Sparkling or oily, but never the same; You, like the city, mysterious, mutable, Tremble with passions which no on can name.

Some springs, apples bloom too soon. The trees have grown here for a hundred years, and are still quick to trust that the frost has finished. Some springs, pink petals turn black. Those summers, the orchards are empty and quiet. No reason for the bees to come. Other summers, red apples beat hearty in the trees, golden apples glow in sheer skin.

Their weight breaks branches, the ground rolls with apples, and you fall in fruit. You could say, I have been foolish. You could say, I have been fooled. Clear editor. Upload or insert images from URL. Deadfire DLC items from v3. Share More sharing options Followers 2.

Reply to this topic Start new topic. Recommended Posts. Mocker22 Posted November 23, Posted November 23, Major give and take with the Deadfire stuff. Link to comment Share on other sites More sharing options Archaven Posted November 23, Jojobobo Posted November 23, Posted November 23, edited. Edited November 23, by Jojobobo. Dank Rafft Posted November 24, Posted November 24, Posted November 28, Jojobobo Posted November 29, Posted November 29, Phenomenum Posted November 29, Pandemic Legion Posted November 29, Did i need 20 resolve for the hat?

Posted November 29, edited. Thats 19 so i need to start witg at least 4 right? Edited November 29, by Jojobobo. Kaylon Posted November 29, Ensign Posted November 30, Posted November 30, You don't need to hit 20 out of combat. Just cast Crowns. Jojobobo Posted November 30, Posted December 1, For ease of use, here are the six places you have to have a drink.

This also means this soulbound item can't be fully unlocked until Act III at the earliest. Jojobobo Posted December 2, Posted December 2, Posted December 3, edited. As promised, the benefits and upgrade requirements for each level of the new Soulbound items for the Deadfire DLC. I put them in spoiler bars so it wouldn't take up a lot of screen space. Other drinks may work as well.

None of these drinks need to be bought at the tavern in question. A drink already in the party's inventory will suffice to meet this requiremnt. Jojobobo Posted December 3, I love the idea of running around drinking milk to unlock the Company Captain's Cap. Edited December 3, by Jojobobo. Phenomenum Posted December 3,

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Named after changes in of the Musical Society, accessed seamlessly use make to some. You can also simply drop me. Request a terminal and. The purpose themselves are number of to: Provide.

Mental Binding AoE Stuck duration increased from 4s to 6s. Mental Binding targeted Paralyzed duration to 8s base. Mind Blades base damage raised from to Psychovampiric Shield Deflection bonus from 10 to Soul Ignition from 17 Burn to 22 Burn damage per tick.

Mind Lance projectile radius increased from 0. Silent Scream AoE damage raised from base to base. Target damage raised to base, Stunned duration 8s base. Disintegration from long to short cast, 5m range to 10m range. Disintegration Raw damage increased from 30 per tick to 40 per tick.

Amplified Wave Prone duration to 8s base. Borrowed Instinct from 15s to 25s base duration. Detonate base damage from Raw to Raw. AoE base damage from Crush to Crush. Ringleader AoE Charmed duration from 8s base to 12s base. Tactical Meld base duration from 20s to 25s. Time Parasite from 5s base duration to 12s base duration. Creatures Added correct audio bank to animal companion antelope so it should play proper SFX now. Dragons will now wait a minimum of three seconds at the start of combat before using a breath weapon.

Immunity: Ground added to a large number of spirits, drakes, wurms. Removed Prone immunity from spectres, shadows, shades, phantoms, cean gwla, and battery sirens. Fixed an issue where you could cast "ally only" spells on party members before they joined your party.

Animation for picking locks now plays whether or not your character uses lockpicks. Fixed an issue where talent-granted abilities were not being removed correctly on retraining. Put a retroactive fix for fighter made before Update 2. Fixed inflated Accuracy calculations when the player placed traps or cast certain spells.

Fixed a problem where some status effect usages didn't take trigger adjustments into account. AI will now choose more appropriate actions if they are unable to move. Fixed redundant immunity listings on animated weapons. Added the "Ground" keyword and associated it with a whole bunch of spells and abilities that are ground-based: Tanglefoot, Web, Slicken, the various priest Seals, etc.

Fixed a problem where some equipment would disappear after a shapeshift but still provide its bonuses. Spells and Abilities Suppress Affliction base duration reduced from 10s to 5s, AoE radius reduced from 2. Constant Recovery, Rapid Recovery, and Veteran's Recovery now all heal more Endurance per tick and all scale with level.

Ancient Memory now heals double the Endurance and scales with level but has a 45s duration. Beloved Spirits now also heals twice as much and scales with level. Removed an unnecessary restriction on stacking Weapon Type Specialization abilities. This should fix issues like Flick of the Wrist being suppressed by Prey on the Weak. Fixed some stacking inconsistencies with Cipher powers that caused some spell effects to suppress other valid effects.

Holy Radiance now heals base 15 Endurance. It is only available to Pallegina. Flagellant's Path attack is now more likely to place the character between him and his destination instead of off to the side. Set the duration of Dichotomous Soul to base 15s. Fixed a few abilities Like Crippling Guard that improperly claimed to apply effects to Self.

Knock Down is now a full attack was only a primary attack previously meaning that dual-wielding characters will now perform two attacks. Play Dead should be be removed correctly when you retrain. Miasma of Dull-mindedness penalties reduced from to -6 and duration from base 20s to 12s.

Arkemyr's Wondrous Torment adds perception penalty. Penalty against subsequent targets increased and jump range increased from 5m to 8m. Arkemyr's Capricious Hex now has variable durations for each of its afflictions. Chanter skeleton summons set to 2nd level were previously 1st. Reny Daret's Ghost duration from 20s base to 12s base. Clear Out base damage increased from to Into the Fray base damage increased to and damage type switched from crush to pierce.

Into the Fray base dazed duration increased from 5 to Constant and Veteran's Recovery reduced from base 90s to base 45s duration. This should prevent zooming-in while scrolling in the store. Fletcher's Stay rest bonus from The Goose and Fox now removes correctly.

Fixed issue where you could duplicate cloaks on corpses using quick loot. Fixing big head mode on Sky and Alpine dragons. UI Fixed a problem where immediate effects from characters with high Intelligence could show a duration in the short combat log.

Fixed an issue where aggregated effects in the combat log could overlap if longer than the width of the combat log. Fixed grammatical errors in some ability and spell descriptions. Master's Call, for example Fixed issue where unarmed accuracy wasn't being shown properly in the accuracy breakdown. Fixed problem where players were not being notified when a guest hireling leaves the Stronghold.

Keywords such as Poison or Disease have been added to ability tooltips and affliction descriptions that require them. Fixed problem where a stack of food would drop if you attempted to feed Devil of Caroc the food.

The proper use case is that she cannot eat the food, but the stack should not be dropped. Bestiary percentage notifications in the combat log are always green now. Items can no longer be dropped on the paperdoll from the stash if it's forbidden. For example, you cannot drop food from the stash on a player's portrait.

Spells and abilities that have bounces now properly communicate that information in their descriptions. Added an action icon on party portraits and an option for it default on. Fixed world map button icon not depressing in the Area Map. Adra Beetles no longer render on the Area Map. Fixed problem where icons on a trapped container incorrectly displayed a looting icon. Added an ingredients filter to store UI. Fixed a bug where Stronghold log dates and times would show up incorrectly.

Fixed a problem where Resolve was not calculating Deflection correctly due to a rounding error. Reformatted the action bar so that abilities are split up by usage. Fixed some issues with summoning spell description formatting. Expanding entries in stronghold UI lists now works when clicking anywhere instead of on the little arrow. When opening the stronghold UI, the report for the last completed adventure will automatically show.

Changes to some Chanter Phrases so their effects will collapse properly in the UI. Stronghold adventures in UI can now expand if they have long descriptions. Ability descriptions will use a special line when different targets duplicate the same effect text. Debuffed and buffed values in ability descriptions now use different colors. Arcane Veil piercing attacks are now identified in descriptions. You can now see the full breakdown of Defenses in the Character Sheet by mousing over them.

Added damage threshold breakdowns to the Character Sheet and Inventory. Fixed some animal companion character sheet errors. Text in Character Sheet now formats correctly after changing text sizes. Weapon Specialization damage multipliers now work in the damage breakdown. Added immunities and resistances to character tooltips.

Added level scaling information to the tooltips for scaled values. Fixed an issue where the Fighter's abilities could be listed as Barbarian in Character Creation. Item mods with effects that are complicated to display now have a name with a link to the mod in a new window. Immunities are now hidden in Expert mode. Fixed an issue where hidden loot stashes would sometimes highlight before they were discovered.

Passive status effects with durations now show on the party bar. Patch 2. The pumpkin can be too high or too low for the head height. UI for soulbound weapons is overlapping on itself. Concelhaut's Crushing Doom can be overpowered when cast by the Visage of Concelhaut.

Major Fixes Fixed an issue that was causing certain quests to take experience instead of granting it. Fixed a problem with chanters not being able to set their chants properly after they have retrained. Fixed an issue where retraining was allowing characters to obtain unlimited skill points. Using store filters now only shows the appropriate items instead of graying out other items in the store panel.

Fixed multiple issues with the stronghold and how it interacted with DLC content. Fixed an issue that caused the main character to lose his or her background shortly after character creation. Fixed issues where AI would not automatically attack enemies.

Fixed issues where AI would engage enemies that were hidden by fog of war. Fixed an issue where AI casters would cast per-rest abilities despite the option being turned off. Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused. These enemy types have had their bestiary updated to reflect these immunities. Rebalanced requirements for full bestiary unlocks for certain enemies that were not unlocking on easy difficulty. Added additional bestiary information for multiple enemy types.

Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations. Fixed an issue that caused certain buffs and abilities to persist after combat ended. Ydwen's Redeemer's Revive the Fallen ability now works correctly. Fixed an issue that allowed Chanters to choose an extra talent.

Fixed an issue where the debuff "Bonded Grief" would not be removed after reviving animal companions. Quests Fixed an issue with The Siege of Cragholdt that kept the quest from progressing. Fixed an issue with the Grey Sleeper questline that would cause it fail after completing it. Fixed multiple issues with the "Sacrificial Bloodlines" quest. Fixed an issue that would break game progression after talking to Maerwald. Fixed an issue that didn't allow the player to complete the game after killing Thaos.

Achievement Fixed an issue with the Herald of the Old Flame achievement being awarded prematurely. Fixed an issue that kept players from receiving White March Part 1 achievements. Items Fixed an issue that caused enchants to be removed when a character retrained. Fixed an issue that allowed Sentinel's Girdle to be equipped in a ring slot. Fixed enchantment issues with Badgradr's Barricade. Fixed an issue where the draining modification on weapons would disappear.

Fixed an issue that caused Sabra Marie to be mis-categorized. Localization Fixed multiple issues with Korean text. A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat. Added more optimizations for save and load. Fixed an issue where some players were not able to talk to the Steward of Caed Nua to start The White March quest lines. Fixed issues with Respec not working correctly with some edge case abilities and talents.

Fixed some problems that were being reported with self-targeting abilities Like Frenzy. Fixed problems with chanters not being able to set their chants properly after they have retrained. Abilities All Summoned weapons are now considered universal weapon type. Fixed a number of issues with Nature's Bounty.

Items Soulbound weapons are properly unbound when the bound soul dies. Fixed issue where weapon switching recovery could go negative. Shadowflame from Ninguath's Grimiore is now 4th level. Removed enchantment cost of the Cumbersome item mod. Fixed a number of issues with the Devil of Caroc's reactivity in the soul awakening quest.

The Hunter's Favor should properly resolve if Thyrsc and Suldrun are killed before completion. Stronghold attacks can now happen if the player level is over Caroc and Zahua now have a place in the stronghold. Alpine Dragon is now set to never gib. Vamrel's conversation will only fire once now. Miscellaneous Notes Quick items on the ability bar are now sorted by slot. Afflictions display like other status effects on the party bar. Fix a number of hotkey binding issues and bugs.

Accuracy for Bestiary entries now account for stances and shields. Fixed a problem with Accuracy being reported incorrectly until the party enters combat. Blurry text in UI has been fixed. Problems with the stash not properly containing items that have been looted is now fixed.

Abilities Dragon Leap should now break engagement properly. Coordinated Positioning range increased from 2m to 2. Fixed stacking issue with Weapon Specialization and Weapon Mastery and both can now be applied to the same attack. Instruction sets for Druids, Wizards, and Priests will now use lower level spells at higher frequencies. Ciphers will not use Whispers of Treason on single enemies.

Many small fixes to spell and ability tooltips and descriptions. Items Stormcaller's 1st requirement lowered to shock damage. Greenstone Staff 1st requirement lowered to damage vs. Ydwen's 1st requirement lowered to damage vs. Added the White Forge crafting icon. Quests A Lovely Drop quest is not failed if Haeferic dies after the party obtains the antidote ingredients. Haeferic now reacts properly after imprisoning Ailef.

Lurgold is properly removed from the Fishery after the fight with Grynde during the day. The dexterity check in the conversation with Sweynur will only show up if the player has a blade. Miscellaneous Notes Added missing ambient audio to Durgan's Battery dungeon. Updated many creatures' bestiary entries with correct abilities.

Ogre Battery Cannoneers now use Rogue abilities instead of Ranger abilities. Druid-Wolf Suldrun now scales for high level content mode. Fixed issue with Fog of War behaving incorrectly in some scenes Aufra's house if a player used an older save game. Several improvements and tweaks to area background art, including Cragholdt. Fixed Kana's conversation when he is in the White March areas. For those of you that do not want to micromanage your party, you may now choose to have the AI perform basic commands for you.

You can activate and deactivate the AI control at any time, so you can still have ultimate party control when you need it. Each class has specialized AI packages and we will be adding more in the future. Character Retraining - You may now retrain your character and modify their stats for a small fee. Individual Stealth - You may now place individual party members into scouting mode. If some of your party enters combat you will no longer have your entire party leave stealth. Range Indicators - There are now range indicators to let you know the casting range of spells and abilities.

Now you will know if your wizard is going to move before he casts that Fireball. Put in new checks to make sure Raedric wouldn't automatically go hostile if you happened to attack his bodyguards right as the quest dialogue triggered. Fixed contradiction in Kestorik's dialogue in level 12 of Od Nua.

Fixed crash that could happen if a Wizard had the Blast ability and targeting many targets. Changed lockpicking so that it now uses three lockpicks if the lock is above your level, one lockpick if the lock is equal to your level, and no lockpicks if the lock is below your level. Antipathetic Field no longer originates from the caster's feet. Amplified Wave VFX have been toned down to be less distracting.

Audio Polished many sound effects around the game. Fixed weapon ineffective voice over that was playing at incorrect times. Gameplay Fixed a problem where friendly auras could grow in size after a save and load. Fixed an issue where chant effects were considered item effects for stacking purposes. This was causing incorrect bonus calculation. Suppressed "Target Destroyed" autopausing if target was the last target in the combat. Figurines now have summon durations. Chanter invocations now have durations.

Speed item mod now works correctly. Improved resting bonuses from the Stronghold. Scroll of Missile Barrage to be combat only. Fixed a problem where stealing part of a stack wasn't registered as stealing. Stealing now only loses reputation once per container. We now have immunities in the game. Some creatures have been updated to make use of them. I'm looking at you blights and dragons Looting equipment off of enemies unequips it from their dead body. Autosave system now uses 3 rolling autosaves instead of one.

Improved quality of font text when the game is at a higher resolution than x Vanity pets no longer trigger the bonus from Mob Justice. Korean The Korean font was changed to something more legible. OSX Fixed issue where switching resolutions in windowed mode on the Mac was not working properly.

Attempted fix for Mac where game crashes on saves at times. UI Fixed issue where spells with summons could display incorrect info at times. Fixed issue where sorting depth of some UI elements were being changed over time. This was causing some UI screens like tooltips to render under active UI screens. Changed formatting of item mods to remove the item mod title and only list the effect.

Added range indicators for Wizard's Blast. Added range indicators for Paladin auras. Added range indicators for Barbarian's Carnage. Fixed a problem where the spell casting cursor didn't refesh its image at times. Fixed issue where inspecting ingredients when crafting could show improper descriptions and icons.

Level up screen background has been updated. Resting bonuses from inns now display the length of time they are active. Moved Skills before Active Effects in character sheet. Stopped scroll position from reseting when changing characters in the character sheet.

Made options in the language dropdown always use their native font instead of the font for the current language. Fixed an issue where it was possible to mess up spell selection in Character Creation by moving between stages. Fixed issue where secondary AoE effects were not properly displaying qualifiers. For example, Holy Radiance's Burn AoE only affects vessels, but the description made it appear as if it damaged all enemies. Fixed UI issue where all chants were being labeled "A" after a save and load.

Fixed issue where chants could get moved out of order after loading a saved game. Examinable descriptions will no longer disappear while the game is paused Fixed checkbox and numeric widgets on message boxes sometimes showing for a frame Fixed problems where sometimes UI wouldn't differentiate between auras and hazards in descriptions.

Fixed a problem where some long titles were being cut off in the UI. Fixed stuttering issues with scrolling text. Fixed an issue where status effects applied by enemy equipment wasn't being shown in the UI Patch 1. Patch 1. This had to do with Unity attempting to load a corrupted font. Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi. Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold. Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it.

This is a retroactive fix that should fix a saved game on load. Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row.

This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough. Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion Dunryd Row support.

Full patch notes below. Added the Flanking and Engagement entries to the Glossary. All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance. Bonus Graze to Hit rate added to Zealous Focus. Bonus Hit to Graze rate added to Zealous Endurance.

Sworn Enemy will no longer call a hit reaction when applied. Endurance reduction on the end of Reviving Exhortation was reduced. Suppress Affliction base duration lowered from 15 seconds to 10 seconds. All Exhortations are now set to recover immediately. Hastening Exhortation lowered to 9th level was 11th. Quests and Companions Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it.

Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest. Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.

UI Added the correct icons for items that were displaying an incorrect icon. Fixed a minor issue with Scripted Interaction images not animating correctly at times. When dragging items in the inventory, you can now see their stack counts. UI fix made for some localizations that were seeing text flow over their button's bounds. Highlight shader will now properly render behind objects in the scene. Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.

Spell bars now clear out correctly when users switch party members with hotkeys. Fixed a bug where the second line of an object could get covered by newly gained objectives. Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them. Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned. Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.

Fixed a bug where placeholder icons might appear in combat tooltips. Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip. Added a "per X sec" clause to beam spell descriptions to indicate how often they hit. Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.

Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress. Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown. General Fixes Fixed a crash that some people were experiencing on startup. Fixed a problem where interacting with the ability bar in certain ways could disable mouse input. Fixed an issue where SFX were not playing properly on containers.

Fixed a bug where Deceptive disposition was gaining ranks too quickly. Wolves now have an ambient animation for knocked-down state. Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile. Retroactive fix for characters whose Endurance multiplier was broken in save games.

The game will automatically back up your save games in a special folder in the save game directory after converting the saves to the new format. New Features You can now rename save games. You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window. You can only use this feature on player characters and hired non-companion characters. New Stash sorting. You can now sort stash by item type, enchant score, and sell value.

Added a news feature on the main menu to keep you informed on patches and Kickstarter updates. Added a new color for unique items in the inventory. Added a new hotkey for switching weapon sets on selected characters. You can now bind extra mouse buttons to Ability hotkeys. There's a new option in the Difficulty settings to reset newly recruited companions to level 1 without losing the experience when they get added to the party for the first time.

This will allow you to level up companions to your liking. Balance Reblanced XP rewards of some quests, particularly the bounty quests, to prevent parties from hitting max level before Twin Elms. Wizard and Cipher's base endurance has been raised from 30 to 36, and per level from 10 to Wizard and Priests health multipliers were raised from 3 to 4.

Interdiction range has been reduced from 20 to Tuned down damage on the Retaliation mod. Hand and Key's Preservation has been replaced with Loyal. Rebel's Call Preservation has been replaced with Wary. Minor Arcane Reflection base duration is changed to 60 seconds. It decreases by 5 after each hit. Ilengrath's Safeguard's bonuses are now unified. Scroll of Paralysis is now slightly weaker and has a higher skill requirement.

Soul Shock radius reduced from 2. Blizzard damage reduced significantly and attack speed increased to from 0. Overwhelming Wave now uses a range of and stun duration lowered from 10s to 8s. Noxious Burst trap damage now is in line with other player trap damage.

Reduced the accuracy on higher level player traps. Unbroken is now a per encounter ability. Malignant Cloud damage increased. Ghost Blades set to foe only. Death Ring damage slightly raised, made foe only. Ninagauth's Freezing Pillar switched over to foe only. Concelhaut's Corrosive Siphon set to foe only. Stag's Horn damaged lowered. Reflex and Deflection penalties cut in half, and reduced duration from 15 to Scroll of Revival AoE reduced, range slightly reduced, and restored endurance halved.

Winter Wind has had its damage, range, and push decreased. Base interrupt has been increased. Vile Thorns has had its damage increased and range decreased. Petrified damage bonus changed from x4 to x2. Items, Spells, and Abilities Many spells and abilities will have more accurate and updated stat blocks and improved output in the combat log, tooltips, and character sheet.

Modal abilities now have activation and deactivation timers. Fixed an issue where some AOE attacks were not displaying the extra Intellect bonus properly. Added new effect when petrified. The detection will happen automatically now. Added an animation to the Fox and the Hunter ability and removed the damage effect. Second Chance will no longer trigger the defeat screen if the entire party goes down right before the effect fires. Tuning Wheel's effect is not hostile anymore.

Painful Interdiction is now correctly marked as hostile. Escape should now always prevent disengagement attacks. Barbarian Threatening Presence will no longer spam the combat log when the Barbarian loses all endurance. NPC Chanters will now resume chanting once they use their invocations. Getting maimed will not clear fatigue. All wall spells should now disappear when combat ends. New Glossary entries for spellbind, spell holding, and spell striking.

Switched the ingredients for Freezing and Shocking lashes. Druid's Wildstrike Belt is now working as intended. Marked Prey is now working at intended. Draining Whip is now working as intended. One Stands Alone is now working as intended. Interrupting Blows is now working as intended, and will correctly increase interrupt. Mortification of the Soul is now working as intended, and should only award 1 wound. Driving Flight will now work properly with Blunderbuss type guns.

The Retaliate mod should not strike allies after using Field Triage. Pet fatigue has been removed. About 30 item icons have been updated, including some backer items, such as the Hermit's Hat. Battle-forged status effect now ends when combat ends. Fix for Elusive Quarry so its status effects now end when combat ends. Wild Leech is now combat only and the Leech effect will last until combat ends. More fixes to status effect suppression so it will be more foolproof.

Quests and Companions Party member stats on the character sheet will now show properly if the companion is removed and re-added from the stronghold. Fixed issues where companions could lose their items when assigned to the stronghold. Grieving Mother's Perception and Intellect scores have been switched. The Man Who Waits: The citizens of the Sanitarium will no longer become hostile if you kill and loot Azo after the Sanitarium riot and then fight flesh golems.

Fix is retroactive. Fixed issue with a reputation loss with Gilded Vale when entering Raedric's Hold. Removed disposition exploit with the Records Keeper. A few encounter placement changes. Fixed issues with stronghold hirelings becoming hostile. Retroactive fix to update Sanitarium quest stage to proper state if you already talked to Ethelmoer and then asked for -Sanitarium directions from a city guard. Added retroactive fix if you've advanced Heritage Hill quest to Icantha but then asked a city guard for directions to Heritage Hill.

Fixed a number of issues with the Winds of Steel quest. This should be a retroactive fix if the quest was already started before working on the second quest with the Dozens or Doemenels, or if the quest was acquired or completed in conjunction with Bronze Beneath the Lake or Changing of the Guard. Attacking any of the main three Defiance Bay factions after having secured their invitation to the hearing will now make Lady Webb give you an invite in the name of Dunryd Row.

Fixed issues with the Hermit of Hadret House quest. If Sul or Oernos were defeated before speaking to Desthwn for the first time then The Old Queen and the New King quest will not revert to an earlier quest stage Hendyna's conversation is fixed up to be properly linked together.

Fixed a case where one of Clyver's responses would not appear in conversation if you ask him twice about the hearing. Killing Alwah while she appears in Oldsong now prevents her from appearing alive in Galawain's Maw when you turn in the Prison of Ice quest Fixed an issue where the Hall of Revealed Mysteries would turn hostile after opening the door to the Elder Archives and then re-loading into the scene while not in stealth.

Rinatto will no longer appear in the Celestial Sapling if you convince him to leave Twin Elms as part of the Hard Bargain quest. Fixed the top floor of the Sanitarium so "The Man Who Waits" quest is now working for those that were having problems. UI Changed the display of most stat multipliers to be percentage based. Added Shift as a default control for multi-selection, in addition to Ctrl. Inverted the Stronghold log.

Improved the output in the Bestiary and added beast abilities. Portraits now turn grey if Stamina is being capped by Health or Fatigue. Improved multi-selection. Stronghold adventures will now show the duration before you embark.

Added apply button to resolution options screen. Default stealth key on Linux is now Ctrl. Weapon set buttons are now disabled when Spirit Shifted. Fixed several issues with containers and mouse cursor state on hover. Fixed an issue where the Lore requirement on scrolls was always displaying as red text.

Fixed an issue where weapon sets were not visually unlocking. HUD does not upscale until x Adjusted position of the Concentration skill in the Character Sheet. Cleaned up problems with improper ability icons showing if you switch party members with hotkeys. Corrected a tooltip string on the voice volume slider. Fixed issues with tooltips being obscured in the inventory screen. Fixed a problem with Stronghold prisoners showing temp text at times.

Improved loading screen scaling for resolutions greater than x Tooltips now include sell price where appropriate. Chanter inspection UI should now display the correct durations. Armors should now correctly display DR in the inspection UI. Fixed attack roll formula tooltips so they should now be readable in lower screen resolutions. Weapon sets should now show the proper weapon rarity coloring. Changed slider bars so that they can slide the entire length of the options menu.

Changed the order of the option buttons to make them more user-friendly. General Fixes Removed exploit of being able to transition into a new area with a dead player character. Sorry speed runners. Spells and abilities stuck in 'Already Activated' state will be fixed whenever a game is loaded. Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead.

Party members will no longer switch weapon sets when charmed. Resolved a problem where misses on some secondary attacks were not being reported in the combat log. Camera should center on party members faster. Trial of Iron: Loading a game will now force a save to happen to prevent save scumming. Fixed many issues related to auto pause. Starting Quest Location - This is the location where you find the quest giver. It can be an item, a person or a place.

Secret - You have to be in "Scouting Mode" to discover secrets. It can be a hidden switch, a chest with treasure, a secret door or just a hidden item. Container - Chest, box, crate or other container that can be plundered for useful items. Crafting Ingredient - Crafting Ingredients used for making potions and scrolls or for weapon and armor enhancements. Worth Checking Out - Items and places that are out of the ordinary or just worth checking out.

These are also items you must use. Traps - You have to be in "Scouting Mode" to discover a Trap. Traps can be disarmed if your character has the appropriate skill. Common NPC - Some of them have their own stories that you can learn by using the "Reach out for the soul" option. They attacks on sight. Bosses - The most difficult Enemies; Bosses or enemies that are hard to kill at this point of the game i.

All your comments, suggestions and corrections are very welcome. Your experience helps other players. We invite you to add comments, thank you. NPC: Penhelm Penhelm tried to kill me to protect his secret. Go to Admeth's Den Loading Comments.

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